render checklist This list can save you time before an overight render and a deadline: Is all geometry as optimal as possible (no wasted, flat or excessive CVs or faces)? Is NURBS tesselation all set to Advanced and adjusted to screen space? Is camera clipping not exceeding a 0.1 to 20,000 ratio? Is Auto-Render Clip Plane turned off in the camera attributes? Is bump mapping depth around 0.1 to 0.2 (versus 1)? Are all file texture filer values set to as least 1? has a test render of two to three frames been fone to check texture aliasing and motion blur? Is Reuse Shadow Maps used for static shadows? Is Dmap Auto Focus turned off and set manually in spotlight shadows? Are all history and construction curves delted? Has File > Optimize Scene size been done? Has Multilister/Hypershade > Edit > Delete Unused been done? Are BOT Textures used? Are textures sampled down to screen space and at powers fof two? Is animation padding set top 4? Have you closed all other applications to save RAM? Can you replace Point Lights with Spotlights? Turn off Motion Blur and Reflections for things that don’t need them Make sure the right camera is slected in the render globals!